Monday, 15 July 2013

Hey! I know you...

Due to an unintentional – but nonetheless lengthy – hiatus from the blog, this post will be more of a status check on where I’m at, and what I’m doing. 
  • ·   Well got a new job, so that’s been eating away at almost all of my free-time. I know, I know! Pesky, those jobs and financial commitments.
  • ·         Owned a pet pig for all of about 48 hours, before I realised I don’t really have the living space she deserves.
  • ·         After 4+ hours and 2.6GB of downloading, I went hell for leather on a first playthrough of “Tiny Tina’s Assault on Dragon Keep” for Borderlands 2. It took me a very long time to warm to it, but once I did… it was epic! The Dwarves and Orcs were particularly impressive.
  • ·         Managed to get some painting done: I got the colour scheme in place for my Chaos Dwarves, with a rich purple being the primary colour, and black; started painting my Bioshock: Infinite Necromunda gang; developed a new method of painting silver, by using a base coat of solid grey (may seem obvious, but it was a revelation to me!); started painting one of my Skaven Warlords, which has been a long time coming, seeing as I have been collecting my Skaven army for nigh on 3 years now…
  • ·         I also managed to get the theme for my 40k Ork army down pat, which is going to be a post-apocalyptic biker gang. Very Mad Max/Borderlands 2-esque affair, with loads of inspiration drawn from those sources.
  • ·         I also have made great headway with making my waterfall scenery piece for my gaming table, using spare lumps of foamboard I had lying around. I’ve got the basic shape and structure in place, and just need to apply filler over a litte bit more of it, to give it the shape I need. Then, I’ve got the water effects and paint ready, so it shouldn’t be long now, till it is finished.
  • ·         I made the pleasant mistake of buying Animal Crossing: New Leaf, which has consumed so much of my recent spare time. I am a total new-comer to the franchise, but it has wholly consumed me. It is a fantastic game, that just absorbs all of your attention, and so many times I have picked up the game to play “for a few minutes”, only to find myself harvesting rare fruit hours and hours later. If you haven’t already got it, get it now!
  • ·         Supernatural Season 8 premiered on the 3rd of July, and I have been greedily consuming every episode they air. At present, it’s 4 episodes in, and I really feel as though the redemption of the show, from the lows of Season 6, through the mediocrity of Season 7 to what we’ve seen so far of Season 8, is finally complete.
  • ·         Finally, I picked up my PS Vita for the first time pretty much since the opening week of me buying it. The games released specifically for it are a little lacklustre, but there are some really great re-releases of previous generation games for the Vita, that are definitely worth a shot. I downloaded the Jak (& Daxter) Trilogy, that is a remastered triple pack of the original games, and it really was £20 well spent. It’s a nice reminder of the original games – a good nostalgia kick – and a good challenge.

So that’s pretty much where I am at with all things Josh at the moment. A pretty accurate status of my hobby and personal life. I hope to resume regular updates as soon as possible, which should be doable between all of my usual commitments, my moderation of the Ogre Stronghold forums, and my new Cider review blog. For now guys, thanks for reading!

Sunday, 23 June 2013

Looking to the future. Again.

The 5 things I am most looking forward to right now...


5. Sony Playstation 4: Yes, this was on my last list, which is testament to how exciting it really is. However, since my lastlist, a lot has changed. The official reveal has occured, the fallout from E3 is still doing the rounds on the internet, and Sony is really rubbing it's corporate-sized hands with glee. Little wonder with their beauty of a NextGen console. Not only will it build on the powerhouse entertainment aspect of the PS3 with improved graphics, amazing processing capabilities, as well as hardware that would scare most computers, but it brings a raft of new features to the party. Not only will you be able to play with a snazzy new 6-axis controller, but you can use your Xperia phone, tablet or PS Vita too! Even game on the go. Smart stuff indeed.


4. Supernatural Season 8: Whilst it's been impossible to avoid spoilers from the US, having been aired there months before the UK (thanks Tumblr, you asshat!), I am still uber-pumped for this season. After the catastrophe that was Season 6, and my dwindling interest and expectation of the show, Season 7 was a surprise turn-up for the books. A great season, against all odds and my expectations. Now, I am hoping this series carries on building on the incline, and we get something truly awesome. That said, the spoilers have already spoilt some really juicy bits (damn you all!), and I am a little irked by odd points in the story-line. Hence it's only ranking at 4th in this list.


3. The Mentalist Season 5 on DVD: I used to watch this show back when it first aired on TV, but lost track of it circa the middle of the third season, only having a casual interest in it. I caught a few episodes late last year, and decided to pick the show back up, having developed a keen interest in the art of cold-reading and the associated practices. I watched the whole of the new season, eagerly devouring the serialised release. I have since bought the first four seasons on DVD, and have been avidly watching them, refreshing my memory of everything that has happened in the show up till now. The completionist in me wants this Season to complete the set - to it's present state of completion at least - whilst the fan of the show in me, wants it so I can watch all 5 seasons in an ill-judged marathon, one weekend in the near future.


2. Ruby, my pet Kune Kune Pig: This is a strange story. I decided two weeks ago that I wanted a pet duck. I then read that they need to be kept in pairs, so I decided they would be called either Patrick and Teresa, or Jane and Lisbon (prizes for anyone who guesses the inspiration for the names)... Long story short, I went with my parents to the place where they'll be buying their chickens (yes, chickens!), and they had baby pigs for sale. 60 of my finest Great British Pounds later, and this little baby was mine. She is the runt of the litter, and is terribly cute. She comes home in just over a week's time. I had a whole raft of names drawn up, including Saffron, Ginger, India, Abigail, and Isabelle, but I ended up plucking for Ruby, named after the beauty in Supernatural. I've included her picture below, just so we're all on the same page...

Oh! Yes, yes. Her.
And, drum roll please! At number one, and this wasn't even close...


1. Samsung ATIV Q Tablet: This beautiful slate of modern technology has it all... Made by Samsung? Check. Brand-spanking new? Check. Tablet/Laptop Hybrid? Check. Cutting edge tech? Most definitely! This thing is a real beaut. I honestly think it is one of the best devices in the mobile technology market's history. It has a dual Operating System! That's just amazing. Best of all, it's the best two OS' on the planet; it can seamlessly switch between Windows 8 and Android (it remains to be seen which version). This little revelation makes me want to weep with joy. On top of that, the hardware is fantastic, the screen is a world-first in pixel density and vibrancy, the battery life is immense, and the ergonomics of it are second to none.This device is a 10/10, and it isn't even ready for general release yet. Wowzers!

Tuesday, 14 May 2013

A Sign of Things to Come?


Just a quick note to say, that I am very happy with how the 5th Generation of Pokemon is coming along. I was bitterly disappointed with the majority of conceptual designs for the 4th Generation of Pokemon, particularly the monsters themselves... So, having liked all but the two Legendaries of 5Gen so far, I am very please indeed!


Let's hope GameFreak can keep it up!

Something creepy (crawly) this way comes... Well, no, not really. Just Goblins.

One of my favourite pieces of Forest Gobbo artwork ever.
So, with this being my last week working where I currently do, and them having no realistic expectations of me during my remaining tenure of post, I have found myself with copious amounts of time to devote to the more theoretical and fluffy part of my hobby...

And so, I've been thinking about my Night Goblin army quite a bit. I decided almost a year ago that I wanted two or three armies that were regularly playable, and would function as my "gaming armies". It is no secret that I have an obsession for collecting ridiculously large armies, upwards of 10,000pts. And, whilst this hasn't changed, they are rarely usable in a game, and are often a working progress as they span several editions of their respective army books and the BRB itself.

In an effort to sort this out, I bought myself a Chaos Dwarf army to be my power house gaming army (of which I have ceaselessly whittered on about), a Night Goblin army to be my entertainment factor army (to which this post is dedicated) and finally will be assembling a High Elf army using their latest army book (as somewhat of a mainstream, relatively competitive army).

The Night Goblin models have always made me smile, and that is what this army will be all about. Goodbye to the competitive, WAAC style lists I have always aimed for. Hello regular losses and hilarious mishaps! My army is set to be The "Frothing Madcap" Tribe, hailing from The Caustic Caverns, located in The Vaults mountain range (kudos to anyone who can spot the inspiration for the name!)

It'll be a 3,000 point army (small by my standards), with the option to run a 3k and 2.5k gaming list. The constituent units will be included because I like them from either an aesthetic or fluff perspective, and not for power-gaming reasons (which I'm not sure is achievable with an all-Goblin army anyway!)...

I will be sinking a lot of time into this army in the foreseeable future, as it is has captured my imagination a lot more than the Chaos Dwarves - who have, in truth, become a little stale already.

Monday, 13 May 2013

Another weekend passes me by...


Well, another weekend passes me by, and very little progress has been made on the sprue mountain amassing under my bed... Talking of which, in the following photos, please excuse the rather feminine choice of bed spread. I have to manage the expectations of myself and my partner.

Anyway, I say I made no hobby progress over the weekend, which isn't entirely true. I managed to devote an hour or two Sunday night to it, and managed to knock out the following... I managed to convert up the Standard Bearer for my second unit of Infernal Guard, wanting it to be different from the first.



But, that is the sum of my efforts on then Chaos Dwarves over the weekend, because I decided to push in with my Night Goblin army, which I have bought but never worked on. Due to loving both Night Goblins and Forest Goblins, the army will be a hybrid of the two, aesthetically at least.

I managed to secure the crew sprues from the Arachnarok set, for a very tidy trade, and have pressed it into good use. I have managed to get the following...

Which will be either a counts as Rock Lobber or Doom Diver Catapult...

And its lone crewman...

A huge unit filler for my Archer unit, which sits at 60 Gobbos now. This accounts for a quarter of that :)

This guy will be another Shaman, bringing my total to 7...


And another archer, and four spear armed Gobbos :) Not bad from one sprue... Anyway, that's my weekend summed up in hobby terms. Until next time, peace!

JJ

Eisenkern Stormtroopers. An answer to all my IG prayers?




Dreamforge Games Miniatures Review: Eisenkern Stormtroopers

I have to say, I was really excited for these. I did come across them entirely by accident, but instantly recognised in them, a cheap and quick way to expand my Imperial Guard army. Either as a cheap alternative to Troop choice squads (at £2.25 cheaper per ten), or preferably a lot cheaper alternative to Elite choice squads (at £9 cheaper per ten). Whilst my army is composed of squads drawn from various worlds and regiments (Valhalla, Cadia, Vostroya etc), but the majority is made up of Death Korps of Krieg. These guys suit that theme perfectly, and would make a great squad of Grenadiers for said regiment, which means they are £18 cheaper per ten! So, picking up my first box just to test the waters, before diving head first into buying the numbers I actually need (maybe another 5 or 6 boxes), I went straight to putting them together.



I have heard great things about the quality of the models made by Dreamforge Games, and so I must say I was immediately disappointed by the box they come in. It looks cheap and tatty, with the printed artwork and general finish looking amateur and on the whole as though it had been quickly printed off on someone’s home printer. Not a big deal in the grand scheme of things, but when I buy a product, I expect every aspect to be of a decent standard, and totally congruous across the whole thing. Taking the sprues out of the box however, and my opinion was completely reversed; the components have been densely and concisely packed on to two sprues, which is great considering you get 10 multi-part models in the box. The sprues stack gorgeously, thanks to some forward-thinking on the designer’s part, utilising a clever peg and hole system; meaning the sprues take up next to no space, unlike some of the more ungainly GW ones…

The scale of the models look quite out by comparison to GW, when looking at them on the sprue, but once assembled actually make beautiful proxy for the purposes I had in mind. The design is fantastic, and the detail really is spectacular. They knock spots off of their GW counterpart, second only to the FW DKK.

At the initial assembly stage of model number one, I was delighted to see they had very little by means of mold lines. You have no idea how much I loathe mold lines… At times, I contemplate giving up the hobby entirely, due to my lack of patience when dealing with them. If a manufacturer is notorious for mold lines, I will not buy their products, simple as that. Having a very long-standing history with production molding, I know that it isn’t altogether very hard to avoid them. Not to say you can actually perfect the process so that you never get them, but there are steps that can be taken to reduce them significantly. DFG seem to have managed that perfectly, as every component I clipped off the sprue was practically mold line free!

However, this was where the good points on the assembly side ended. The few mold lines they did have were a nightmare to remove! The plastic is a very poor grade, and a lot softer than most plastics of other manufacturers, meaning scraping and slicing the lines away often results in deep gouges of the model also being taken away. This made the models extremely frustrating to put together, coupled with the horrendous design of the way in which the arms and gun were designed to couple.

I like the extremely multi-part nature of their composition, with each model having circa 10 constituent components. It meant uniqueness and poseability were at a high, and it was easy to customise your squad. Not only were there a lot of ways to put the models together, but the number of components never once compromised the ease of which you could assemble the models; with all the pieces going together very simply (except those pesky arms!).



Overall, they are good looking and cheap alternatives to act as stand-ins for your Imperial guard army, looking totally at home alongside GW models, and for only a fraction of the price. However, be prepared to take twice as long when putting them together, and don’t expect premiums when it comes to packaging; it just won’t happen. 

Score: 7/10

Wednesday, 8 May 2013

Looking to the future. The glossy, glossy future.


The 5 things I am most looking forward to right now.


5.       The Hobbit: Desolation of Smaug (or Part 2 as I refer to it) – Whilst I cannot really verbalise how much I loathed this film – and in this, I hope I am not alone – it hasn’t done much to dent my hopes and expectations for the next instalment. If anything, it has done the total reverse; driving me to wish even more, for something better than the steaming pile we were given last December. I maintain that The Hobbit was the more enjoyable book, when compared to the Lord of the Rings, and I had high hopes for the film. Hopefully, Desolation of Smaug can deliver where An Unexpected Journey didn’t. With Benedict Cumberbatch playing the antagonist, I wait with baited breath.


4.       Playstation 4 – Whilst I have in no way tired of my PS3, and I genuinely don’t believe I ever will, I cannot deny my excitement for the new flagship system from Sony. It will cost the Earth, and it will be battered by the ever-Xbox-bias critics, but I really don’t care. It is going to be a powerhouse of a gaming console, and the fully integrated compatability with the slightly maligned PS Vita have really got me excited. See, I bought myself a Vita Q4 last year, and so far has been a little underwhelming. Once the PS4 is out, all of that will change. Playing my favourite PS4 releases on the go? Yes please! Using the Vita as a spare, more interactive controller? Most definitely!

3.       Samsung Galaxy Note 3 – It really is no secret that I am a huge Samsung fanboy. I live and breath Samsung. All but one of the component devices of my home media/entertainment set-up is made my Samsung. So, it is very little surprise that I am so excited for the Note 3, that words don’t really do it justice. I have owned the last two iterations of this beast of a handset, and both have been successively the best phone I have ever had the pleasure of owning and using. With the likelihood of an Octo-core processor, eye-blistering processing speed, retina-caressing 4K screen, metal alloy frame (we can dream!) and running the latest version of Android (hello Key Lime Pie!), the Note 3 will literally wipe the floor with any alternatives.


2.       Bioshock: Infinite DLC – This really was a close call for first place, but it was the sheer geekery of the actual first place that won it. I enjoyed B:I more than I have enjoyed any game for going on for 4 years now. It really was amazing, and anything that adds more content for me to greedily devour, cannot be a bad thing. I only completed the game three days ago, and I am already impatient for them to add DLC. Come on Irrational, get your finger out!


1.       Google Glass – Words cannot express the excitement and anticipation I have felt for these since the very early days of their leak – back when they were simply “Project Glass”. I cannot really identify reasons for my excitement, beyond the future-is-now geekery that wearing omniscient glasses will bestow upon the wearer. Well, don’t get me wrong, the tech behind them is truly out of this universe, with the induction audio alone enough to make me quiver. But, it really is the cool factor that having an eye-mounted HUD brings to the party. January 2014 cannot come quick enough.

Tuesday, 7 May 2013

Bioshock: Infinite. Do you believe the hype?




Bioshock: Infinite

I guess I should say, straight off the bat, that I am a new-comer to the Bioshock franchise; having never even heard that much about it before, let alone having come close to playing the games. So, I came into this gaming experience completely expectation-free, with no hangover of preconceptions from its predecessors.

There is no grand and sweeping statement I can use to summarily define the gaming experience I had when playing through Bioshock, without using the worn and clichéd term “perfect”. I don’t believe I have ever played a game with such a well-rounded and fleshed out skill set; from concept to graphics, gameplay to storyline.

The golden glow you are met with, upon first setting foot in Columbia,
sets the perfect tone for what is to come.
The first thing that struck me, almost immediately, was the quality of the graphics. I still maintain that the Playstation 3 is the powerhouse of modern generation gaming graphics, but it is starting to lag behind the ambition of the game design industry, which becomes ever more evident with each new release. However this was a moot point when it came to B:I which – from the very off – caressed your retinas with a rich palette of colours, and beautifully designed surroundings (and characters, but I will come to them later!). Without spoiling too much, you’re initial introduction to the City in the Sky is truly glorious, bathing you in a golden glow. Honestly, it is something truly breath-taking, and something I have never experienced from a game.

Columbia is the perfect blend of history and fantasy.
The surroundings are mostly – if not, arguably, exclusively – the city of Columbia, a turn-of-the-century City, lavished with historically accurate detail. You are instantly instilled with the faith that the game designers and artists have done a fair amount of research behind their concepts, and then artfully blended it with a really steampunky style, creating something vaguely believable for the proposed time period. My first half hour or so in Columbia was spent wandering the streets, not really paying much heed to the storyline or the directions the game was tugging you to follow. I was just enthralled by the buildings, their architecture, and the faithful recreation of a period city, so vibrant and bursting with detail. You could most definitely play this game purely for the treat on your eyes, but trust me when I say that there a plenty more reasons to give it all of your time.

Kicking the habit of the usual "steampunk" pitfall.
This leads me nicely on to the conceptual design, which was out of this world. I remember seeing the artwork pre-release, and I wasn’t overly enamoured. Not necessarily as a reflection of its quality, but more as a sigh of disappointment and unoriginality… How many times have we seen a pseudo-futuristic/historical hybrid? Oh no, not more steampunk!? But how wrong was I? Irrational Games and 2K have done a beautiful job of adding life to an overdone “genre”, and have done it so much better than anyone has managed before. I fell in love with the clothing, behaviour and general aesthetic of the people, in a way that no game has ever swooned me to do before… The vehicles and weaponry are of the ilk you’d find in more recent hits (I am looking at you Borderlands!), but have been rendered in a way that they are aesthetically and logically congruous with the setting.

I expected to be fully conversant with the gameplay and controls, having a long and healthy pedigree in the genre of First Person Shooters, and a little bored if I was totally honest. That said, whilst never truly out of my depth, I did find the controls ever so slightly alien to what I am used to, and a breath of fresh air. The guys at Irrational have added new (at least by comparison to most FPS games) concepts and fundamental twists to a genre grown stale by its inherent nature. The setting is probably the most subtle way of “spicing up” your usual shoot-and-sprint, with a city perched amongst the clouds adding a lot of tactical variety to your shoot-outs. With a battleground being over several levels, with height and distance being variable, connected by walkways, stairwells and a novelty in the form of the Skylines, a gunfight is never just a gunfight. Flying through the air at an alarming speed, only to kamikaze into an enemy, smashing his face asunder with your grappling hook, is something I really found to never tire of. Trust me.

The full range of Vigors available to us.
The most glaringly obvious change to the uniform gun-slinging, is the addition of Vigors; a carry-over from the Bioshock annals, with a little reinvention. In the form of 8 (seemingly) supernatural powers, Vigors play as big a part of the combat system as the guns themselves. A FPS at heart, the game has a variety of weapons at your disposal – from pistols and sniper rifles, through to handcannons and carbine rifles – but you will struggle immensely to play through the game, without using the Vigors to compliment your shooting. Whether you favour sending a murderous swarm of Crows after people, flinging fireballs everywhere, or projecting a bulletproof shield, you are given a little something to suit all tastes.

Tears form one of the main premises of the game, I promise.
The last tool at your disposal, whilst fighting for your life in Columbia, is the use of tears – literally tears in the very fabric of time and space; doorways into alternative realities of the universe you are currently gaming through. This starts out as a little jarring, seeming as though it isn’t overly grounded in relevancy to the main story, and is tacked on for laughs. Once the story begins to enrich itself however, you start to understand the logic and reasoning behind it all. In pure gaming terms, they are really quite great. Sometimes they manifest themselves in the form of allied turrets and sentries which lend you some – albeit frail – much needed firepower, whilst other times you can find yourself being gifted with a stack of health and gun stocks, or a conveniently placed wall to find cover behind.

The game controls are fairly standardised, and pretty easy to get a handle on. You have your load, action and shoot buttons, as well as melee attack, usual movement functions, jumping and crouching. The only real difference is the use of the spare buttons, in this case used for the utilisation of the Vigors system. Pretty simple stuff, and keeps the gameplay slick and dynamic.

The last aspect of the gameplay I really thought worth a mention was the “loot” pick up system. I don’t really have the history to comment on whether this is new, better or worse than in previous Bioshock titles, but I have played past “shoot and loot” titles (looking at you again Borderlands!) and found the loot system on this game immensely fun, and very useful. The world is chock full of items to be found, and almost every cadaver you come across – whether you inflicted their current state of unliving upon them or not – there’s a good chance they’ll be holding something valuable, whether it is a healthy dose of Salts (the stuff that powers up your Vigors), much needed ammo (Oh, how quickly you deplete your stocks) or some health boost. I wouldn’t say the frequency of item encounters goes any way to making the game a cake walk, far from it (the number of times I found Salts when needing Health, and vice versa…), but they just make the game a little more interesting.

Z.H. Comstock. You'll learn to hate him, trust me.
The character design is really quite something in this game. Sometimes, especially with games that lavish their settings in such glossy detail, designers forget or wilfully neglect their NPC’s, and those that do try oft leave a lot to be desired. But not Irrational. Oh no! Whether you are listening to the wittering banter of the Lutece’s, the zealous propaganda of Z.H Comstock, or the inane rambling of Jeremiah Fink, the characters have been captured with such realism and vivacity. You can connect to them on a strange level, in that they are so historically removed, yet there is something so familiar about their motivations and drive. The character animation is second to none, and there were times when I found my jaw dropping at the sheer technical brilliance of the facial expressions, and physical interaction between characters.

Elizabeth. We love her.
I think that the real Coup de Grâce in Irrational’s character conceptualisation however, is Elizabeth. The whole game seems to revolve around her, from the storyline and gameplay all the way through to the marketing. Nowhere is this better shown and repaid than in her design and programming. I am not alone in my admiration of her – yes, she has taken the top spot for my favourite female character of all time, sorry Moxxi! – and it isn’t hard to see why. From the first moment we meet her, I was captivated by her beauty. Yes, I understand that she is only young, but she is just something to behold. Not just aesthetically enrapturing, but her personality – and the way it develops through the course of the game – is really hard to not become emotionally invested in. The game designers have clearly put a lot of effort into making the majority of the audience feel exactly the same about her… From her lithe figure and Disney princess beauty, through to her gritty determination and raw emotions. They are invested in making us understand that she is supposed to be empathetic and sympathetic. That we are supposed to love her in exactly the same conflicted way as Booker. They have even gone to the effort of painstakingly recreating the felt effect on her jacket for God sake! Don’t believe me? Check it for yourself.

As far as storyline goes, it really wouldn’t be dramatic to say that it has a narrative better than most movies, let alone taking into account that is actually a computer game. Very few – in fact, none come to mind – games I have played have ever come near to the quality and strength of story told by Bioshock: Infinite. I don’t really want to mention much, for fear of being one of those dreadful souls who drop spoilers like they are nothing, but it really is a spectacularly woven tale of intrigue, twists and good old fashioned action. You want realistic themes of religion and racism? It’s got it in bundles. You want real world liberation and the fight for freedom? Sure, have a bucket load. I really should have seen the ending coming, but it really knocked me for six. I finished it three days ago, and I am still reeling a little from the shock of it all. You know a story is good, when it has that sort of impact on you.

Probably the weakest part of the game – although not actually a reflection of the music’s quality, but something has to be weakest, even in a game of such quality – the soundtrack isn’t the greatest I have heard. It really is quite good, and captures the mood perfectly almost every time, but it just isn’t “Prince of Persia” quality. The late 1800’s/early 1900’s fairground music (as I like to refer to it), is great and goes a long way in making us feel at home in the history of it all, but there are moments when it just feels a little tinny and hollow. The creepier moments, where the music is eerie and a little more forlorn don’t do much for keeping your nerve, which is exactly what you want from a game; I hear this is a common theme across the Bioshock franchise.

Lastly, the games mechanics – in terms of frame rate, load screens and so forth – are really quite impressive. I played the game solidly for two days, and noticed two or three blips in total, all of which were the game lagging at moments of intense action. That said, my PS3 is getting rather venerable these days, and there is as much a chance that my system decided to have an off moment, than the game itself. The load screens were relatively short, and made recent releases look silly with their rather lengthy wait times, when changing an in-game location, which is something I have grown to loathe over the years.

All in all, I must say that I was both shocked and amazed by Bioshock: Infinite. As a total newbie to the franchise, I wasn’t sure what to expect, but I was not disappointed. It not only made for an enjoyable way to pass the best part of two days, but I would go as far as to say it is in the top two or three games I have ever played. From its glorious, retina-caressing graphics to its mind-blowing storyline, this game genuinely has it all. I am struggling to find adjectives to make it sound less emphatically good, or at least to sound more objective, but it really is impossible. Everyone should feel bad, if they haven’t played this game before they die.

Final Score: 10/10

Monday, 22 April 2013

Scrubs: A Review



I guess I should say – straight off of the bat – that I am a huge fan of Scrubs, and that it easily ranks in my top two favourite television shows of all time… However, that isn’t necessarily a reflection of why this review is as it is, but it’s more about the merits of the show itself.

Scrubs is one of those shows that I happened upon, entirely by accident, like most of the shows I watch these days. I had been watching TV, a lull in scheduled programming came up, and whilst flicking through the channels I settled on Scrubs as a matter of despair and laziness to continue browsing. My initial impressions were of total indifference, finding it neither amusing or entirely logical. Oh, how that changed.

With some situational comedies, particularly those who find their origins in the 90’s, they excel in one aspect of their production – be it the actual comedy, the quality of production, the cast or any other number of things – but they often tend to fail in so many other areas. A “jack of all trades, half decent at one” situation. Scrubs is the antithesis of this. No matter what it turns its hand to, it really does exceed all expectation. From writing to acting, soundtrack to sets; I am genuinely of the belief that there is nothing Scrubs can’t do well.

I have had a long-standing belief that what makes American TV shows far better than (most) English TV, is the choice of soundtrack. Whilst there is nothing wrong with the musical choices made by some producers in the British television industry, on the whole they are made to feel low budget and obvious by comparison to the pedigree and calibre of American TV acoustics. In this respect, Scrubs is really no different, and is probably the best example of this I can think of – although Supernatural could be a close second!

Scrubs is known for its music. The featured music can quickly set the mood for a scene, hit an emotional cord within the viewer, or highlight a comedic or dramatic event. The show has a history of selecting the perfect piece of music to compliment the moment, from some great artists, some of whom are so far from the mainstream, yet so musically gifted. By not bowing to social expectation (unlike their Trans-Atlantic cousins), the Scrubs team manage to create a show that is touching, just through the soundtrack. I have watched all 168 episodes of the show, many times over, and have never once been disappointed by a particular song choice, or disparity between moment and song. Heavyweights like The Fray, David Gray and Queen are made regular use of, whilst musical minnows like Joshua Radin, Barenaked Ladies (yes, those lads who did the theme for The Big Bang Theory!) and Clay Aiken add a lovely back tone. I have got to be honest, in that my musical knowledge isn’t the most extensive, but thanks to this show I have discovered artists and bands I would have been totally unaware of. My Walkman is all the better for it!

The writers of Scrubs are truly of the highest calibre, pumping out scripts with an alarming consistency and quality. The show is – in its purest sense – a comedy, and it always honours that, with some of the freshest comedy and slapstick humour you will see from across the Pond. Sometimes, it is just good old-fashioned funny, the sort you’d be amused by as a child. Other times, the humour is rather dark, and definitely for a more mature taste. Either way, there is always something to laugh at, and each episode is full to the rafters of brilliantly crafted puns, punch lines and witticisms.

One of the saddest moments - 4 deaths in one episode.
What sets Scrubs aside from its SitCom brethren however is the versatility which I mentioned before, that not only shows in the myriad things it does well, but even pervades the way the show is written. Sure, it is a comedy at heart, but it is also a drama. It has serious moments, it has sad moments, and every other episode there is something beyond the comedy, for the viewer to connect to. Unlike Friends or TBBT, it tugs on your heartstrings, and I have found myself in tears almost as much through the sadness as I have through the laughing. Not only can it achieve a level of sadness that truly makes the heart ache, it shows a level of tenderness and emotional love that you rarely see on a show from the genre, and some of the cutest moments in all of film and TV, I have seen on this show. Go ahead, watch “My Soul on Fire Part2” and see what I mean.

John C McGinley as Dr. Perry Cox.
Continuing the theme of diversity of emotion, you can’t look at Scrubs in an analytical light without touching on the cast. Aside from JohnMcGinley – who made a cameo in one of the other great American SitComs, Frasier – I can honestly say I had never encountered any of the cast prior to my watching this show. I quickly became mystified as to why this might have been, immediately appreciating the thespian talents on display from each of our beloved characters.

The role portrayed by the actors is honest, true and believable, with their characters and the situations they find themselves, being universally accessible. In keeping with the shows writing, the cast are able to reflect the mood perfectly, capturing the humour when we are wanted to laugh, and displaying the heartbreak when we are supposed to cry. In particular Zach Braff and John McGinley’s efforts are truly outstanding, giving their all every episode in true Emmy-worthy displays.

The show also makes very good use of cameo appearances from “guest stars”, and the pedigree of these are truly out of this world for a SitCom, eclipsing even Friends (screw you Brad Pitt!). Tara Reid (Oh yes!), Heather Graham (even more, oh yes!), Michael J. Fox, Mandy Moore, Brendan Fraser, Clay Aiken, Matthew Perry, Courtney Cox (even hotter than she ever was in Friends)… Do I need to go on? Oh, okay then; Colin Farrell, Ryan Reynolds, Dick Van Dyke, George Takei and The Blue Man Group. To name but a few. The best part of all is that the show avoids the pitfall all too often fallen into, and doesn’t just parade these stars around like a prize show dog. It casts them in meaningful and well thought out roles, actively contributing to the episodes story.

The Hospital set for the show.
The show is nothing like Friends, TBBT and various British SitComs, in which they make use of one main set, and a couple of minor ones if you are lucky. It is filmed in an actual (albeit empty) hospital, meaning the sets are real and convincing in their execution, but doesn’t fear to stray outside of here, throwing in so many alternative settings that the show never feels repetitive or washed out. No expense is spared when kitting out the scene, and having spoken with a few pre-med friends of mine, the equipment is true to life and really does add a new level to the conviction of the show.

Overall, the show really is a rare gem in a market saturated with niche comedies, and will no doubt prove timeless in all of its qualities. The show can bask in a glory it really has worked hard to achieve and I can say, with all honesty, that I will never tire of watching it.

Score: 9.5/10

Friday, 19 April 2013

A little card game, a big heart...

What you are thinking now, is probably the same thing
as I was thinking the first time I saw this...
I am not really into card games. At least not in any serious way. I love the concept of Magic the Gathering, and have more cards than someone who can’t play the game should probably have… But, it probably appeals to me much more on the cool fantasy and anal-collectorship side of things, as much as it does on a riveting game side. So, last summer when I joined a new gaming club – and went with great expectations of exciting games with sweeping hordes of models on each side – and was met with my first foray into the club being introduced to a card game with goofy carton zombies on the front of the box, I can honestly say I wasn’t too enamoured.


Oh, how quickly my opinion changed… The cards, as I have previously mentioned, are a little goofy and comical. That said, upon closer inspection, it is a sense of dark comedy with cartoon zombies holding severed legs as weapons, and all manner of civilian using whatever was closest to their front door as an undead warding tool.

The game itself is a tonne of fun. There isn’t going to be any cheesy or WAAC playing, but just good old fashioned fun and competitive banter. Basically, it is the zombie apocalypse, and you play the role of a zombie. In a bizarre and often unseen twist, you are the protagonist and all humans you encounter are the enemy. You take it in turns to have your go, and there are several phases including drawing item cards, attacking other players and character advancement. The game is effectively Top Trumps on steroids, with the character advancement and customisation factor of a RPG, collecting upgrades, loot and modifications as you play.

You can kit your zombie out in whatever way you see fit, and as serious or as silly as you see fit. Want your zombie swinging a severed limb? Sure. Want it to have mousetraps for shoes? Go for it. Want to wear a colander as a helmet? Why not! The sky is the limit, and with other a dozen other card sets released by the manufactuerer, you can chop and change the decks as much as you want, and have one of the craziest games you’ve ever played.

I taking my gaming quite “seriously”, and play a lot of my systems as competitively as time and opponent allows. But, I really found myself drawn into Munchkin Zombies. It doesn’t take itself too seriously, and that is what makes it so great. There is no broken aspects, there is only fun. Before I knew it, four hours had passed in the blink of an eye! I cannot implore you enough to give this game a go, and at the reasonable RRP most places stock it for, you’ve really got no excuse…

The triumphs and failures of a Bat in the City


Batman: Arkham City Review




I had put off writing this review, purely because I don’t really know exactly where my final decision stands on this game. On the one hand, I think it is a triumph in bringing the colourful world of comics together with the dark, and grimness of the real world of crime. On the other, I find it fails in storyline and is oversaturated by the very mechanics that were added to uplift it.

My initial thoughts on the game, when breaking it out of its box, were of sheer awe. The graphics seemed to caress my eyes, and the character concept design was seriously great. I dived head first into the immersive surroundings of a totally new Gotham, a world apart from the Gotham I had grown up with. Within two hours, I was a good third of the way into the game – which isn’t a reflection on the ease of longevity of the game, but more of my voracity – and my enthusiasm showed no signs of letting up.

However, my enthusiasm took a huge battering from this point onwards. The acting, which starts out high-brow and large budget for a computer game, soon becomes droll and flaccid. Possibly my favourite of all of the Dark Knights enemies is Harley Quinn, and yet she is possibly the worst of all the acting in the game. Unlike her colleagues in crime, she is irritating (and not in the good way!) and one dimensional right off the bat. What is truly disappointing is how the game sets you up with such high expectations from the beginning in regards to the voice acting, that when it grows tedious (and believe me, it will!) it seems worse than even the normal standard for computer games. I can honestly say that the only voice-over I appreciate is that of Mark Hamill in the part of the Joker, but even then I cannot definitively say whether it is through merit or nostalgia.

Oh Harley, what went wrong?
As far as graphics go, the game really is pretty good. I won’t go as far as to say anywhere near the best that I have ever played, but they are certainly high end. They ooze character, from the dark and grim over-world, through to the spectacular character concept designs. The use of 3D compatibility is a little overkill, especially in that it isn't used to its full potential but it certainly is a nice touch, and I am glad more games are following the example set by Arkham City. The landscape has been lavished with great levels of detail, with bespoke surface detail, and very little repetition of building structure throughout the entire city. I would almost recommend playing this game purely for the treat it is on your eyes…


Such beautiful landscapes...
Game-play was always going to be something I struggled to commentate on with pure objectivity. My preferred genre of gaming has always been First Person Shooters, with a guilty pleasure being platforming but selectively so. Arkham City was definitely a departure from my usual gaming haunts, and was definitely out of my comfort zone. That said, it doesn't take you long to familiarise yourself with the quirks of a particular genre, especially after 16 years (or more) playing games as avidly as I have done.

I found the controls a little clunky and clumsy in the way they were designed, and the directional movement was a little too prescribed. The combat system was by no means the worst I have encountered, but it was a little mechanical in two respects: 1. You only have to fight one enemy at a time. Despite being surrounded by enemies, they tend to wait they turn. How gentlemanly of them. 2. You really don’t need to figure out the specific combos and buttons associated. You can pretty much button-bash your way out of fights.

The gadgets and gizmos our protagonist is famous for are really kind of cool, and the concept really is great. But, that is all that is great… the concept. In practice, they are a little flat, and they tend to be a little rock-paper-scissors when it comes to their use. Wanna use your grappling line for anything other than zipping upwards in a straight line? Don’t be silly. Wanna use the Batarang for anything other than stunning enemies? Like hitting switches and other useful things? Now you are being a little fantastical. I have never been a great fan of Batman; he really is the runt of the litter when it comes to superheroes, possessing no actual superpowers. What really has kept him tolerable is his awesome gadgets, and in this game they fail to keep him interesting. There is a misfire between the concept of these devices and their actual uses.

The story-line is possibly my biggest bugbear though. Putting genre, developer and graphics aside, the real reason I play a game is for the story. For the immersive universe it puts me into, and the characters and history it envelopes me in. This is why, despite my misgivings and everyone being the polar opposite on the matter, I loved Alien: Colonial Marines. Now, with Batman having a pedigree in story-telling and the wealth of the DC universe to draw from, you would naturally (and forgivably) assume that Arkham City was going to have a knockout story-line  Instead, what you are given is a weak and threadbare excuse to cram in as many of the fan favourite enemies as is possible, and the feeble attempt to justify it. It’s not entirely without merit, with the idea of a sub-city sized prison – where there is only one rule – being absolutely awesome, and a couple of the sub-plots being kinda cool too. But, generally speaking, the story is really awful.

This game isn't going to set the world alight, but it is a good entry into Batman’s venture into the computer gaming world. There are high points, which are sadly dragged back down to Earth, screaming and kicking, by a few low points. The kind of low points that aren't glaringly obvious, but slowly scratch away at your patience, until you have no temperance left. The graphics are really something, and make me even sadder about the low points of the game, because I feel as though they are somewhat wasted on a game without the game-play and story-line to back them up.

Score: 6.5/10

Wednesday, 17 April 2013

You are all wrong. And I have definitely had time to dwell on this. I think.

Aliens: Colonial Marines
I’ve just gotta start out by saying that I really do like this game. I mean, sure, not in the same way that I like (the original) Borderlands, GTA: San Andreas or TNMT: Turtles in Space. But, I really do like it; it easily makes my Top 10 all time favourite modern console games. It has taken a serious beating in the last two weeks, but it stormed the charts in it’s opening week, and managed to fight off Dead Space 3 for the top spot. That’s gotta count for something, right?
Okay, so straight off the bat, I should present my disclaimer: I have only played through about half of the game so far. That said, I do believe that has given me good enough grounding to comment on pretty much every aspect of the game, except perhaps for the ending…
The storyline is pretty solid, and conforms pretty closely to the standard for your classic “abandoned forbidden-xeno-experiment facility”. It has a good sense of narrative, with a rich cast of characters - despite the small pool of possible archetypes - and a background with enough substance to carry the gameplay. On the whole, it does enough to remain canonically true, whilst still establishing itself as a recognised chapter of the franchise. It can leave one too many questions unanswered at times, but it does a pretty good job of eventually getting around to answering them all.
The graphics are… okay. I mean, they are no more than I expect from a Gearbox game. Being an ardent fan of the Borderlands series, I’ve come to expect dicey aesthetics, but this has actually defined the iconic series, and defined a niche pixelated goodness. But, for the established Alien franchise, I’m not too sure the graphics quite cut it. They are serviceable, but sometimes found to be lacking, when trying to create a tangible sense of terror through grimy, dank and dark surroundings.
Probably the most hammered part of the game, is the NPC and enemy AI. All the naysayers are wrong. There is really no more to it than that. It has it’s shaky moments, but on the whole is some of the best I’ve seen - at least on the part of the Bugs. Unlike most imbecilic, insipid enemies, the xenos attack with animal instinct and cunning, swarming towards you; through the floor, across the ceiling, out of vents. They put you in an imaginably real situation, make you tense and have to really battle to survive. The most commonly criticised piece of AI is actually one of the more flavourful pieces of background writing in the genealogy of the eponymous Alien. There is this one moment, in some sewer tunnels, where you cross this certain sub-species of alien, who are pretty much oblivious to the player’s presence. Videos are plastered all over the internet, labelling this as “the worst AI ever seen in a game”. To which, I would usually agree. That is, until you consider the background. They are runts; bugs who suffer from stunted sensory impairment. As a result, their eyesight is practically non-existent. Move too quick though, and they’ll rip you a new one. Please bare the story in mind, when viewing any of those misinformed online videos…
The gameplay is pretty standard for a FPS, with Gearbox’s familiar level-up system. The weapons are beautifully canonical, and generally useful. My only wish was for a more effective melee attack.
All in all, a fantastic addition to the genre, and a superb homage to the Alien franchise. 8.5/10

Monday, 15 April 2013

I really should cut up all my cards...

Well, I made a long-awaited trip down to my Indie games store on Friday night, with the sole intention to buy some more Superglue and stock up on Green Stuff, ahead of the herculean task of assembling my newly purchased Tamurkhan on Toad Dragon (my God, the gaps on that thing are horrendous!)...

Apparently, they have this absurd policy that they aren't able to go out to the warehouse and withdraw stock, post 7pm... Despite being open until 11! So, I had to make do with what they had. Which was neither of the items had gone down there for... Having travelled the 15 miles or so from my house to the store, there wasn't a snowballs chance in Hell, that I was going to go home empty handed. I spent ten minutes perusing the stock they had on display, and made some delightful purchases.

Some great stand-ins for IG Stormtroopers
I had seen these guys all over the 'net, and really quite liked what I had seen of the mock-ups and concept models. I liked the armoured, Death Korps vibe they had, and knew they would make a great Stormtrooper alternative in my Imperial Guard army. I will do a full write-up on here, once I have had a chance to put them together but for now, suffice to say they are very nice sculpts, and look very well thought out in respect of assembly...

Nothing quite like some Steampunk US Civil War Era
I must admit a bit of ignorance on my part, concerning this game. I had, since it's inception, mistaken it for Dystopian Wars - a system I cared very little for, like all small-scale games - ergo having very little interest in it. Until, that is, I picked up a box and looked at the models.
Possibly some of the most fluffy "historic" models I have seen
I was torn by all of the factions, liking the Federated States of America and the Kingdom of BritanniaEventually, I settled on the Federated States of America, owing to the fact that I have a tender spot for a romanticised notion of the American Civil war, and the models in the Starter set were best value for money and drop dead awesome!
An activity of morbidity
Lastly, I finally managed to pick up a copy of the new Daemons Army Book, whose absence in my collection has been plaguing me since advanced orders went up. I had heard opinions flying about all over the place, some shouting cheese, others saying fair (if somewhat laughably so!)... I was so eager to find out which side of the discussion I fell on, but loathed the £30 GW price tag. I picked this up with a lovely £6 saving, and have gave it a cursory glance, and am impressed and appalled all at once. Obviously, the nerf had to happen, and it has added a lot of flavour to the army, creating a whole raft of gaming and modelling opportunities. However, I unashamedly loved the power-gaming of the old book. I loved wiping the floor with people's armies. I didn't care whether they seemed OP'd (which they weren't), I just loved playing them. Now, they will probably see as much game time as my Night Goblin army. But, I can't say I will ever abandon them. Just through sheer nostalgia.

For now,

JJ

A Geek Manifesto

I am ashamed to admit that I have, upon occasion, been embarrassed or ashamed to "own up" to my hobbies, and have been somewhat of a closet geek at times. I have only really divulged by interest in the hobbies I have, when I have grown close and accustomed to the company of someone. That said, I have been friends with my best mate for going on nine years, and I still haven't clued him up on what exactly a hobby in "toy soldiers" really entails.

I'm not sure whether it is embarrassment  or the tedium of having to explain it several thousand times a year, but something has always left me denying the hobby or just sidestepping it in conversation. However, when I saw this picture on a blog I follow on here, I felt like I had to repost it. It really is admirable, and an inspiring view on "geekdom".


Friday, 5 April 2013

Anvil Industries: Another Chapter House Studios?

It is really quite nice, every now and again, to find a "company" who produce conversion packs and custom components for modifying and personalising your wargames miniatures. Granted, these are becoming rarer and rarer, with GW pursuing the "protection of their Intellectual Property" like a dog pursuing hot chips.

But, I did come across a real gem of a place last week, who make some of the best Space Marine customisation pieces I have ever seen. Not only are they fantastically detailed, out of this world cool, and stupidly cheap, but they are - as of yet - GW lawsuit-free... See, the mistake Anvil Industry has managed to avoid, and Chapter House really didn't, was the fact they have gone to great lengths to distance the products they produce, from GW's poster-children; Space Marines. The models are unmistakable, and the purpose of the components is obvious to all, but they have not only called them something different (Exo-Lords), but they have even gone as far as to create stand alone background material for them, in a universe that isn't that of the 41st Millenium.

I have big plans for orders from these guys in the coming months, with some of the components really catching my eye, and piquing my hobby interest.

The lower weapon is my kinda weapon.
The snub-nosed Autocannon is one of the best heavy weapons I have ever seen. Not only will it be making an appearance as "counts-as" Heavy Bolters across my Astral Claws Marine army, but will probably be sprinkled across my 18,000pt of Imperial Guard. Just gotta wait for it to be released now, and at £1.80 per unit, who can complain!?

And, then, of course there is these guys...

Black Ops anyone?
These are designed as a sort of "Special Ops" Space Marines squad, a bit like Scouts, but just so much more badass! You get 10 in the set, including options for a Sergeant, and loads of Special and Heavy weapons options. For £35, I may add two of them, as suitable alternatives to Deathwatch Marines.

Then, there are these guys. I really ain't too sure what I can use them for, but they are fantastic, and would be such a joy to paint.

A truly motley crew.
I may just grab these as a sideline project... I really like the Space Pirate Captain (top left), and may use him as the starting point for a conversion of Sir Hammerlock from the Borderlands 2 game system.

They also make some really great models that could be used as alterantives, or to boost current numbers, in a Death Korps of Krieg Imperial Guard army... 

DKK Alternatives?
I have a huge number of the Forgeworld models at home, but am seriously tempted by these guys, to add a few more squads, at an infinitely more affordable price tag.

It really is a shame there aren't more of these sorts of companies out there, offering us hobbyists the greatest possible variety when it comes to personalising our armies, and bringing the models we visualise, into reality. For now though, I am more than happy with Anvils' offerings, and I highly recommend them to any and all!

JJ