I had put off writing this review, purely because I don’t
really know exactly where my final decision stands on this game. On the one
hand, I think it is a triumph in bringing the colourful world of comics
together with the dark, and grimness of the real world of crime. On the other, I
find it fails in storyline and is oversaturated by the very mechanics that were
added to uplift it.
My initial thoughts on the game, when breaking it out of its
box, were of sheer awe. The graphics seemed to caress my eyes, and the
character concept design was seriously great. I dived head first into the
immersive surroundings of a totally new Gotham, a world apart from the Gotham I
had grown up with. Within two hours, I was a good third of the way into the
game – which isn’t a reflection on the ease of longevity of the game, but more
of my voracity – and my enthusiasm showed no signs of letting up.
However, my enthusiasm took a huge battering from this point
onwards. The acting, which starts out high-brow and large budget for a computer
game, soon becomes droll and flaccid. Possibly my favourite of all of the Dark
Knights enemies is Harley Quinn, and yet she is possibly the worst of all the
acting in the game. Unlike her colleagues in crime, she is irritating (and not
in the good way!) and one dimensional right off the bat. What is truly
disappointing is how the game sets you up with such high expectations from the
beginning in regards to the voice acting, that when it grows tedious (and
believe me, it will!) it seems worse than even the normal standard for computer
games. I can honestly say that the only voice-over I appreciate is that of Mark
Hamill in the part of the Joker, but even then I cannot definitively say
whether it is through merit or nostalgia.
As far as graphics go, the game really is pretty good. I won’t
go as far as to say anywhere near the best that I have ever played, but they
are certainly high end. They ooze character, from the dark and grim over-world,
through to the spectacular character concept designs. The use of 3D compatibility
is a little overkill, especially in that it isn't used to its full potential
but it certainly is a nice touch, and I am glad more games are following the
example set by Arkham City. The landscape has been lavished with great levels
of detail, with bespoke surface detail, and very little repetition of building
structure throughout the entire city. I would almost recommend playing this
game purely for the treat it is on your eyes…
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Oh Harley, what went wrong? |
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Such beautiful landscapes... |
I found the controls a little clunky and clumsy in the way
they were designed, and the directional movement was a little too prescribed.
The combat system was by no means the worst I have encountered, but it was a
little mechanical in two respects: 1. You only have to fight one enemy at a
time. Despite being surrounded by enemies, they tend to wait they turn. How
gentlemanly of them. 2. You really don’t need to figure out the specific combos
and buttons associated. You can pretty much button-bash your way out of fights.
The gadgets and gizmos our protagonist is famous for are
really kind of cool, and the concept really is great. But, that is all that is
great… the concept. In practice, they are a little flat, and they tend to be a
little rock-paper-scissors when it comes to their use. Wanna use your grappling
line for anything other than zipping upwards in a straight line? Don’t be
silly. Wanna use the Batarang for anything other than stunning enemies? Like
hitting switches and other useful things? Now you are being a little
fantastical. I have never been a great fan of Batman; he really is the runt of
the litter when it comes to superheroes, possessing no actual superpowers. What
really has kept him tolerable is his awesome gadgets, and in this game they
fail to keep him interesting. There is a misfire between the concept of these
devices and their actual uses.
The story-line is possibly my biggest bugbear though. Putting
genre, developer and graphics aside, the real reason I play a game is for the
story. For the immersive universe it puts me into, and the characters and
history it envelopes me in. This is why, despite my misgivings and everyone
being the polar opposite on the matter, I loved Alien: Colonial Marines. Now, with
Batman having a pedigree in story-telling and the wealth of the DC universe to
draw from, you would naturally (and forgivably) assume that Arkham City was
going to have a knockout story-line Instead, what you are given is a weak and
threadbare excuse to cram in as many of the fan favourite enemies as is
possible, and the feeble attempt to justify it. It’s not entirely without
merit, with the idea of a sub-city sized prison – where there is only one rule –
being absolutely awesome, and a couple of the sub-plots being kinda cool too.
But, generally speaking, the story is really awful.
This game isn't going to set the world alight, but it is a
good entry into Batman’s venture into the computer gaming world. There are high
points, which are sadly dragged back down to Earth, screaming and kicking, by a
few low points. The kind of low points that aren't glaringly obvious, but
slowly scratch away at your patience, until you have no temperance left. The
graphics are really something, and make me even sadder about the low points of
the game, because I feel as though they are somewhat wasted on a game without
the game-play and story-line to back them up.
Score: 6.5/10
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